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Description[ edit ] Hades Nebula is a V-shooter first released in The typically short and not too inventive background story can be told in a few sentences. A fleet of 10 colony ships from Earth is exploring some remote corner of the universe. Due to a computer mistake! After severe losses mothership 7 sends you in a single one-man spacecraft to fight your way through the enemy hordes to the ship of the Evil Emperor.

Needless to say the mission is a suicide commando. The Game: You can only play as single player. You control the ship by Joystick in Port 2. Some enemies seem to be spacecraft or other U. Some shoot at you more or less targeted, others patrol without shooting but destroy you by ramming your ship. The most wicked ones materialize slowly across the screen and then rush right at your ship in a swarm. There are two types of those kamikaze meanies, both are coloured white or light grey, one resembles a skull, the other looks rather insect-like.

There are also indestructible sprites to avoid, especially meteorites. For every hit no matter whether sprite or building you are granted points. Every Some buildings spill out extra weapons after you hit them.

Extra Speed: very frequent from level 1 up and very needful for evasion manoevres, cumulative and freely combinable with other upgrades. Power Wings: frequent from level 2 up, ship gets two extra "wings" which fire an additional double-shoot each, not combinable with any rotators.

Tri Lasers: moderately frequent from level 2 up, instead of the double-shoot you fire three green laser beams, 1 ahead and 2 diagonal, combinable with all other upgrades. Between the space station levels, where you try to cause as much devastation as possible, you occasionally encounter a boss enemy level or even a few in a row. Here every hit is worth Points and it takes several hits to kill as boss, so that you can easily win a life or more if you are not destroyed too often in such a fight.

The final boss, of course, is the Emperor himself in his ship. Boss levels included, there are 16 levels altogether. If you defeated the Emperor or lose your last life on the way, the game is over.

Design[ edit ] In terms of graphics the smooth scrolling is to mention commendatorily. The rather dull background was far from revolutionary in but met the standards of the late 80s. The developers tried to modify recurring background elements by alternating the station colours in each level.

Unfortunately, even in the release the own ship sometimes tends to flicker a little after collecting the "broadening" upgrades Power Wings and Side Rotators.

Either a bug or a design mistake matter of interpretation prevents you from collecting any upgrade at the outermost edges of the screen when you already have over-width due to previously collected upgrades. However, the game provides an immense number of sprites attacking you at the same time, sometimes there are even three formations in the screen - all firing at you.

Due to their number the sprites are rather small and consequently not designed very detailedly. But long-term fun is created by the fact that you will encounter new types of sprites flying in new formations even until the last levels. The bosses look a little more impressive, even if some elements recur with little variaton in shape or colour. The game owes much of its fame to the diversified and catchy background music by Ben Daglish. Even among gamers not liking the genre or preferring other titles, Hades Nebula is noted for the sound.

Because it takes very long before the sound loop restarts, it can be motivation enough for playing to hear more of the game - inspite of the notoriously high level of difficulty. In contrast, the FX are rather poor, as is often the case, unfortunately. Neither the bang-bang of your shoots nor the buzz-buzz of your lasers or the explosions are worth mentioning.

If you lose a life then, there is a several-seconds halt for playing a jingle - not very helpful if you are in the middle of a boss-fight. So after all the music mode is recommendable. The reprise Solo of the theme during the highscore entry, which is a nice gimmick anyway, is well done. At least some attempts have been made to handle that problem in the re-release. But even that Prism Ltd. Version did not get rid of some problems. There are some methods of coping with that problems conditionally, but none of that methods is foolproof.

Speed vs. Kamikazes: The speed upgrades are the most important items. Especially in the version you may be lost without them, when the kamikazes appear a few times in a row.

If you are fast, you can avoid and kill them; if you are slow, you can just try to fly in front of the screen and then sideways to get rid of the meanies, praying that no other objects appear in front of you. Sometimes you can escape, but very often you are doomed in such situations. Destroyable Upgrades: It is very frustrating to find a nice upgrade and then accidently destroy it immediately. Caution is the only remedy. But if you have the choice between shooting an upgrade or getting the upgrade but being killed shortly after, the former should be favoured with gritted teeth.

At least it is better to get the points for the hit as mentioned above instead of a nice update than losing a life worth Backshoot from Upgrade-Bunkers: The upgrade-bunkers square in level 1, then spherical either contain upgrades or nothing or a shoot in your direction.

So avoid firing at bunkers in your immediate proximity, rather fire from a distance. There are situations with much action on the screen where it is not recommendable to "open" those bunkers at all, when you will have trouble avoiding a "back-shoot". At least the upgrades are not distributed completely random, so that to some extent you can memorise where something good might be expected.

Helplessness without Upgrades: The further you get, the harder life gets in Hades Nebula without upgrades. This may lead to the loss of three or more lives in rapid succession, i. The only helpful hint is: keep patient and defensive, avoid, survive, watch out for upgrades. Solution[ edit ] Memorize the sequences, formations and patterns of the single sprite squadrons.

Only few move comparably individual, most have a fixed route and fire rather in patterns than well aimed. Even if you are facing the destruction of your last ship, play on and learn. And there are certain levels, where you can get from zero to 9 lives again, because the sprites are rather harmless, but there is a lot to destroy level 2, level 10, both contain lots of upgrades also.

In the later game, the bosses are not fighting in meteorite storms anymore. A good way to cope with any boss are the blue Lasers, because they cause several explosions at a single hit.

The Tri-Lasers work very fine too if you place your ship on the right edge of the screen. There you are hardly troubled by meteors or boss shoots and can kill the boss unhurriedly with your diagonal laser beam. The Emperor: On the on hand he fires quite a lot and on the other hand he endures quite a lot of hits. The standard boss hints do not work here, unless you fortunately have the blue lasers.

If you have no reasonable upgrades, you will need skill or luck or both. However, this could not be confirmed with any tested version by now. But you will find trainer versions on the appropriate websites. Critics[ edit ] TheRyk : "Inspite or because of the difficulty I personally regard Hades Nebula as one of the best shooters ever on C Additionally, it has one of the best SID-Tunes ever.

However, there are only few spacecraft V-Shooters with comparable quality available for C64, maybe Slap Fight could be mentioned in respect of its weapons upgrade system. Only masochists or true fans should play the version, then they will understand the ZZAP!

Allowedly, if your ship is upgraded a little, the game is really fun - until you lose the next life. But before the fun can begin, you have to endure an unnecessarily frustrating tour de force, full of scandalous design mistakes and lots of unfair game situations. The enemies flicker, the collision query is almost as poor as in and the background graphics varies from so-so to pretty meagre. The game just is not worth all the grey hair, franticness or in short the whole masochistic effort it takes to crack that beast of a nut.

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