This book presents a historical and geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains to challenge heroes of all levels. It was released in July About the Cover. The Lord of Blades is shown with his homunculi, Hilt and Pommel. Continuing the Campaign Settings.
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Instead, Eberron appears much as it did before. High-level magic, including resurrection spells, is less common than in most other settings. However, low-level magic is much more pervasive, primarily provided by the Dragonmarked houses. Many cities have magical lanterns throughout the streets.
A continent-spanning magical "lightning rail" provides high speed transportation. The pantheon of Eberron does not make itself overtly known. The existence of divine magic is not evidence of the gods, as clerics who worship no deities but instead follow a path or belief system also receive spells. A cleric can even actively work against their own church and continue to receive spells.
As a result, religion is largely a matter of faith. Artificers are spellcasters focusing on magical item creation. Artificer infusions their equivalent to spells focus on temporarily imbuing objects with the desired effects.
Artificers have access to a pool of "craft points" which act as extra experience points only for use in creating magical items without sacrificing level attainment. This pool is refilled when the artificer gains levels, or by draining power from an existing magical item destroying the item in the process.
The existence of magewrights is part of the reason for the prevalence of low-level magic in Eberron. Changelings and Shifters were based on preexisting Dungeons and Dragons monsters, doppelgangers and lycanthropes respectively.
Warforged, sentient constructs created by artificers during the Last War, and Kalashtar, psionic humanoids combined with quori spirits, were created for Eberron. Eberron emphasizes national and cultural ties over racial ties. Sean K. Reynolds wrote "for example, the elves of House Phiarlan are an old dragonmarked house with a centuries-long history of entertainment and artistry; most common folk praise them and their work. In contrast to that house, the elves of the new nation of Valenar are seen as land thieves and a threat to the peace established by the Treaty of Thronehold".
Characters receive a set allotment of single-use action points each character level. The Eberron Campaign Setting also includes feats which grant additional uses for action points, such as allowing a player to add an eight-sided die instead of a six-sided die, or spending two action points to grant your character an additional move or standard action.
The final use for action points is to spend one to stabilize a dying character. The setting primarily takes place in Khorvaire , the most populated continent. Humans are the most populous race in Khorvaire, living primarily in the area known as the Five Nations. It is now largely wilderness, with some areas under tribal dominion of the drow.
Frostfell is an unexplored land of ice in the north. The other two main continents are Sarlona a continent ruled by quori , creatures from the Region of Dreams and Argonnessen a continent inhabited by dragons. The world of Eberron has twelve moons ; some sages believe there is a thirteenth moon that has vanished or is invisible to the naked eye. Siberys, the Dragon Above, is the name given to the planetary rings which surround the planet.
Khyber, the Dragon Below, is the name given to the underworld, and is similar to the Underdark in many other settings. According to the creation story, the world was formed when the progenitor wyrms changed their form into what they are now.
Siberys created the dragons , Eberron created humanoids and other "lower races", and Khyber created the "demons" of the world.
Baker aimed to fuse the energy of pulp adventure and film noir settings to traditional fantasy settings  and steampunk. Magic is treated as an integral part of society. If you want to sling spells in a tailored coat, check out Eberron".
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It was released in June About the Cover. A warforged paladin and an artificer face an unknown foe … and the Eberron Campaign Guide might reveal who, as the two covers were originally part of one piece of art. Continuing the Campaign Settings. Wizards of the Coast published the Forgotten Realms in this format in , then in they repeated the pattern precisely for their second campaign setting. However the designers of 4e Eberron were adamant that the new 4e books were not just translations. It also was the crunchier book of the two.
Pages Eberron Campaign Setting was the first book created for the Eberron setting and uses the 3. The book was released in and is essential for playing an Eberron game. The book details Eberron lore and is accompanied by statistics for new items and NPCs. Grab your pack and leap into the action-packed, intrigue-laced world of cinematic adventure. Throw open the cover - and be ready for anything.
Eberron Campaign Setting (book)